HOTFIX · SHIPPED
Hotfix 1.0.4.582s.c4335c5
Hotfix 1.0.4.582s fixed in-mission AP perk level-up calculations, weapon scatter tooltip display with augments and implants, War Crime stun AP calculation, and Hannah Reich Agile talent evasion triggers.
Steam 1.0 release watch
One place to see what actually shipped on Steam 1.0, which hotfix changed what, and which roadmap items are still promises rather than playable features.
Steam 1.0 release history
Shipped changes and announced plans are kept separate. “Planned” is not a patch: it stays out of the latest stable release.
HOTFIX · SHIPPED
Hotfix 1.0.4.582s fixed in-mission AP perk level-up calculations, weapon scatter tooltip display with augments and implants, War Crime stun AP calculation, and Hannah Reich Agile talent evasion triggers.
Release record
Hotfix 1.0.4.582s fixed in-mission AP perk level-up calculations, weapon scatter tooltip display with augments and implants, War Crime stun AP calculation, and Hannah Reich Agile talent evasion triggers.
Patch 1.0.4 overhauls pathfinding with automatic ally position swapping, adds damage immunity display to Resistances, caps Bane points at 1299, adds 11-21 day station cooldowns, allows War Crime and Dirty Shot perks to stun Barons, and buffs Civil Resistance economy.
Patch 1.0.3 recalculates barter prices per unit, rebalances Story Mission Community and Anarchy, increases Ally Pally health in Telegraph, moves Omega II and Devourer to High-Tech Item Chip, and fixes several softlocks.
Patch 1.0.2 adds inventory sorting and clearer travel intelligence, marks Descent evacuation portals, adjusts enemy behaviour and rewards, and fixes several named story and mission issues.
Patch 1.0.1 improved mission and difficulty presentation, trading details, HUD access to active implants, and mission preparation clarity.
This hotfix addressed several mission and interface problems, including two RealWare story failures, while the team prepared interface work.
A first post-launch hotfix adjusted the initial FPS limit and corrected a recipe-related issue.
The default Steam branch left Early Access as version 1.0; players coming from the former default branch need a new save.
Official announcement · not a patch
The official post-launch plan says Q3 will focus on player-feedback-driven fixes, balance changes, and improvements.
The announced first post-launch update names an in-game Bestiary, quality-of-life work, and additional refinements.
The 2027 plan mentions a major mechanics update and DLC with new story campaigns; scope details remain unannounced.
Planned / not shipped. Do not treat these entries as available features or current mechanics.
Patch 1.0.4 in the interface
Official assets demonstrating the pathfinding overhaul and the new damage resistance immunity indicator shipped in Patch 1.0.4.
Read Patch 1.0.4 & 1.0.3 by decision
A practical decision breakdown separating published tactical changes from undocumented probabilities.
Clones now automatically swap positions with blocking allies along their path, even when the ally stands on hazardous tiles. In Escort missions, VIPs now pass cleanly through friendly units. Clones automatically halt path execution as soon as a hostile enemy is spotted.
Bane points now cap at 1299, ending infinite corruption scaling. Stunning perks (War Crime, Dirty Shot) now affect Quasimorph Barons and humans for discrete AP, carrying over excess stun into subsequent enemy turns. Ghost Killer and Cobra Throw trigger even when spotted.
Stations now incur an 11–21 day cooldown before generating new missions after completion (Monitoring stations bypass this constraint). Factions develop dynamically while waiting for AnCom's Secret Data, and Civil Resistance receives substantial economic buffs.
Barter prices now calculate strictly per unit rather than post-purchase. Omega II and Devourer chips relocated to the High-Tech Item Chip category. Story mission Community and Anarchy significantly nerfed: fewer enemies, reduced explosions, and smaller final floor.
Telegraph Ally Pally HP boosted; Let There Be Light countdown abortion softlock resolved; simultaneous Olirna awakening via RealWare/Xiomara fixed; Malleus Maleficarum multiple Red Chip terminal glitch eliminated.
AP calculation fixed when leveling AP-granting perks mid-mission. Scatter modifier tooltips corrected for augments and implants. Hannah Reich Agile talent evasion triggers restricted specifically to movement AP expenditure.
Known limits: weapon damage formulas and individual spawn tables remain procedural. Verify stats directly via in-game tooltips in your installed build.
Unstable Beta archive
The Beta dataset currently contains no reviewed official update entries. The page does not fall back to Steam 1.0 or pull old Beta mechanics into a blank section.
Game updates
Steam release, hotfix, patch and roadmap records from official game announcements.
Site updates
Changes to this fan resource—pages, data review and interface work.
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