Read Autumn Sale Hotfix & Patch 1.0.4 by decision
What changed in the Autumn Sale Hotfix & 1.0.4 — and where it matters
A practical decision breakdown separating published tactical changes from undocumented probabilities.
Cataclysm Pact NPC Cooldown (Autumn Sale Hotfix)
Enemy Barons and demon thralls have their Cataclysm pact ability cooldown extended from 12 to 25 turns (+108% safety window), preventing repetitive apocalyptic wipes in enclosed sectors and granting 13 additional tactical turns to reload heavy drum magazines, reposition, or apply surgical splints.
Victoria Boudicca Sniper Talent Fix (Autumn Sale Hotfix)
Victoria's signature Sniper perk is hard-locked to persist for 2 complete combat turns upon triggering, reliably granting +2 weapon range and -2 enemy reaction delay without dropping prematurely during weapon swaps or stance changes.
Hannah Reich Agile Talent Rework (Autumn Sale Hotfix)
Agile evasion stacks now trigger on any movement action (including diagonal steps, vaulting, and climbing) rather than strictly linear movement, and allows door and container interactions while sprinting without dropping stance.
Devastation Tactic + Grenadier Scaling (Autumn Sale Hotfix)
Explosion damage calculation and blast radius falloff now scale dynamically when pairing Devastation Tactic with Grenadier class perks, eliminating previous damage clipping on high-tier explosives.
Procedural Extraction Button State (Autumn Sale Hotfix)
Fixed contract completion polling so the HUD extraction shuttle evacuation button reliably switches from disabled to active state as soon as procedural primary contract requirements are fulfilled, eliminating evacuation softlocks.
AnCom 3 Floor 3 Save-Reload Fix (Autumn Sale Hotfix)
Resolved entity generation desynchronization when saving or reloading on Floor 3 of AnCom Story Mission 3, preventing corrupted or misplaced Quasimorph anomaly spawns from halting campaign progression.
Pathfinding Ally-Swap & Hostile Interruption (1.0.4)
Clones now automatically swap positions with blocking allies along their planned movement path, even when the ally stands on hazardous fire or acid tiles. In Escort missions, VIPs pass cleanly through friendly units without pathing blockage. Clones automatically halt path execution as soon as a hostile enemy enters visual line of sight.
Bane Cap & Baron Combat (1.0.4)
Bane points now cap at 1299, ending infinite corruption runaway scaling. Stunning perks (War Crime, Dirty Shot) now affect Quasimorph Barons and humans for discrete AP, carrying over excess stun into subsequent enemy turns. Ghost Killer and Cobra Throw trigger even when spotted.
100% Damage Immunity HUD Indicators (1.0.4)
Resistances interface explicitly displays [DAMAGE IMMUNITY: ELEMENT] once composite resistance reaches or exceeds 100%, completely eliminating the baseline 1-point chip damage and secondary status ailments (e.g. burn, hypothermia, sepsis, paralysis).
Negative Dodge Scaling & Overweight Penalty (1.0.4)
Dodge chance is displayed to 0.1% precision, exposing the Negative Dodge trap: excess carry weight (e.g. empty Buffalo backpack at 6.8kg with -6% dodge) drops dodge below 0.0%, which actively buffs enemy accuracy beyond 100% (guaranteed crits and fractures), while severe overweight (>= 15kg) doubles movement cost to 2 AP per tile.
Travel & Station Cooldowns (1.0.4)
Stations now incur an 11–21 day cooldown before generating new missions after completion (Monitoring stations bypass this constraint). Factions develop dynamically while waiting for AnCom's Secret Data, and Civil Resistance receives substantial economic buffs.
Story & Softlock Fixes (1.0.3 & 1.0.4)
Telegraph Ally Pally HP boosted; Let There Be Light countdown abortion softlock resolved; simultaneous Olirna awakening via RealWare/Xiomara fixed; Malleus Maleficarum multiple Red Chip terminal duplication glitch eliminated.
Hotfix 1.0.4.582s Fixes (11 Sept 2026)
AP calculation fixed when leveling AP-granting perks mid-mission so clones no longer drop turns. Scatter modifier tooltips corrected for augments and implants. Hannah Reich Agile talent evasion triggers restricted specifically to movement AP expenditure, and War Crime stun AP edge cases resolved.