Mission directory · Steam 1.0

Quasimorph Mission List

Look up what a contract asks you to do, what can end the run, and what to check before accepting. Official patch facts and player-maintained mission knowledge are labelled separately.

Quests vs. Procedural Contracts: Looking for narrative storyline quests? Quasimorph features 5 major faction storylines (AnCom, RealWare, Xiomara, Tezctlan, Civil Resistance). Check our Story Missions & Quests Walkthrough. For standard planetary and station contracts, browse all 14 types below.

Contract types
14
Named story missions
9
Patch scope
1.0.2

What changed in 1.0

Two contract changes worth knowing before deployment

Descent now changes at floors 1, 4, 7 and 10+

The official 1.0 notes describe fewer enemies, Bramfatura Quasimorphs that do not immediately pursue the clone, and nonlinear technology jumps: TL 4, 8, 9 and 10 across those floor bands. Treat each threshold as a fresh gear check. Since Patch 1.0.2, the evacuation portal is marked on the minimap—check that marker before the last objective leaves you short of ammunition or medicine.

Robbery targets high-value barter items

The 1.0 objective pool was narrowed to high-value barter items. Community documentation adds the practical warning: retrieved objects occupy inventory space and are mission cargo, not loot you keep.

Patch boundary: 1.0.1 improved mission tooltips and skull presentation. Patch 1.0.2 fixed TL 10 appearing as TL 1 in mission tooltips, the Descent portal marker, and a Robbery target-use problem. Read the current contract screen before relying on an older guide.

Read the versioned update summary See how facts and uncertainty are separated
Quasimorph mission list: Descent contract minimap showing the marked evacuation portal
Official Patch 1.0.2 screenshot For Descent contracts, the current minimap marks the evacuation portal. Treat that marker as part of the route plan before ammunition or medicine runs low. © Magnum Scriptum / HypeTrain Digital · official Patch 1.0.2 media

Contract decoder

Every documented mission type, with the details that affect a run

Use the filter to jump straight to the contract on your screen. “Community tip” means the summary comes from the player-maintained wiki and should be checked against the current in-game objective.

01

Control

Protect cargo or communication devices on the station.

Community tip

How the contract plays

  • Reach each defence objective
  • Hold the objective while attackers close in
  • Keep the protected devices intact until the contract resolves

Failure and pressure points

  • Losing the protected cargo or communications objective
  • The objective, rather than your clone, is the critical resource
  • The community reference reports very little ordinary floor loot

Before accepting

  • Check every defence point before committing to a firing position
  • Prioritize clear lanes back to the objective over deep looting detours

Version note: Community-maintained objective reference reviewed 2026-08-12; confirm the current contract text in-game

02

Conquest

Kill roughly half of the enemies on every station floor.

Community tip

How the contract plays

  • Enter and clear each floor
  • Track the remaining kill requirement floor by floor
  • Do not extract until every floor threshold is complete

Failure and pressure points

  • Extracting or timing out before every floor reaches its kill requirement
  • A cleared-looking floor may still be below its required kill count
  • The contract spans every floor rather than one final target room

Before accepting

  • Check mission progress before leaving a floor
  • Budget ammunition and healing for a full-station sweep

Version note: Community-maintained objective reference reviewed 2026-08-12

03

Counterattack

Find and kill a specified enemy before the turn limit expires.

Community tip

How the contract plays

  • Read the target and turn limit
  • Search aggressively for the marked enemy
  • Eliminate the target before the countdown ends

Failure and pressure points

  • The target survives beyond the contract turn limit
  • Exploration and looting consume the same limited turns needed to find the target

Before accepting

  • Treat route efficiency as the primary constraint
  • Delay optional looting until the target is secured

Version note: Community-maintained objective reference reviewed 2026-08-12; exact turn counts vary by contract

04

Defense

Survive the assault for the stated number of turns, then eliminate the remaining attackers.

Community tip

How the contract plays

  • Choose defensible ground
  • Survive incoming waves for the contract duration
  • Clear the remaining enemies before completion

Failure and pressure points

  • The clone dies before the defence and cleanup are complete
  • Surviving the timer alone may not finish the contract if attackers remain

Before accepting

  • Build a fallback position before waves close in
  • Reserve ammunition for the cleanup after the timer

Version note: Community-maintained objective reference reviewed 2026-08-12

05

Elimination

Locate and kill a specified high-value target.

Community tip

How the contract plays

  • Identify the named target
  • Search until the target is revealed
  • Confirm the target is dead before extracting

Failure and pressure points

  • Extracting or timing out while the named target remains alive
  • The target may carry higher-tier equipment than ordinary enemies
  • Fighting the entire station is optional unless it blocks the hunt

Before accepting

  • Keep enough burst damage for the target encounter
  • Do not spend all resources clearing unrelated rooms

Version note: Community-maintained objective reference reviewed 2026-08-12

06

Escort

Bring the assigned NPC alive to the specified destination.

Community tip

How the contract plays

  • Reach the escort NPC
  • Keep the NPC close and equipped for the route
  • Move together to the marked destination

Failure and pressure points

  • The escorted NPC is killed before reaching the destination
  • The escort can be exposed by doors, corners, and enemy focus
  • Community guidance says the NPC inventory and equipment can be adjusted

Before accepting

  • Give the escort usable armour or a weapon when the interface allows it
  • Clear dangerous sight lines before moving the NPC

Version note: Official notes describe evacuation exceptions in some story Escort missions; do not assume the exception applies to every Escort contract

07

Espionage

Retrieve the requested prototype or PCPU from the station.

Community tip

How the contract plays

  • Search for the marked mission item
  • Secure it in inventory
  • Leave with the objective item

Failure and pressure points

  • Leaving without the requested item
  • The objective occupies inventory space
  • A fast item run can become a prolonged search if the floor is not mapped

Before accepting

  • Keep at least one inventory slot open
  • Scan and search systematically rather than repeatedly crossing cleared rooms

Version note: Community-maintained objective reference reviewed 2026-08-12

08

Infiltration

Eliminate several specified targets while fighting through the station.

Community tip

How the contract plays

  • Clear enough of each floor to locate mission targets
  • Use proximity or scanning to reveal marked targets
  • Verify every required target is eliminated

Failure and pressure points

  • Extracting while any required target remains alive
  • Community reports note that some floors may contain no infiltration target
  • The objective mixes general combat with named-target hunting

Before accepting

  • Check the objective counter before changing floors
  • Use scanning when available to reduce blind searching

Version note: Community-maintained objective reference reviewed 2026-08-12

09

Robbery

Collect the specified valuable objects from the station and extract with them.

Community tip

How the contract plays

  • Find the marked valuable on each required floor
  • Carry every contract item in inventory
  • Extract after the full objective set is collected

Failure and pressure points

  • Extracting without all required valuables
  • Dying before extraction with the objective set
  • Contract items consume inventory capacity and are not kept as personal loot
  • Multi-floor jobs can require several item slots

Before accepting

  • Start with spare inventory capacity
  • Separate contract items from loot you are willing to discard

Version note: Official 1.0 notes say the objective pool was narrowed to high-value barter items

10

Ritual

Reach the designated area and hold it against attackers for the required turns.

Community tip

How the contract plays

  • Travel to the ritual zone
  • Enter the objective area when ready
  • Hold the zone until the turn requirement is satisfied

Failure and pressure points

  • The clone dies before the hold completes
  • Entering the area can commit the clone to a fixed defensive fight

Before accepting

  • Clear nearby approach routes before starting the hold
  • Reload and heal before stepping into the trigger area

Version note: Community-maintained objective reference reviewed 2026-08-12

11

Sabotage

Destroy the assigned cargo or communication devices.

Community tip

How the contract plays

  • Locate each destructible objective
  • Damage it until destruction is confirmed
  • Check that no objective remains before extraction

Failure and pressure points

  • Extracting while a required device remains intact
  • Objective devices can create dangerous close-range fights
  • Community notes report useful ship materials in nearby containers, but looting is secondary

Before accepting

  • Use range when an objective may explode
  • Confirm the destruction counter after each device

Version note: Community-maintained objective reference reviewed 2026-08-12

12

Security

Survive the stated number of turns and eliminate the remaining enemies.

Community tip

How the contract plays

  • Prepare a compact defensive area
  • Survive the timed assault
  • Finish the remaining attackers

Failure and pressure points

  • The clone dies before the timed defence and cleanup are complete
  • The mission may continue after the timer until all attackers are dead

Before accepting

  • Keep an escape lane instead of allowing a complete surround
  • Save a reserve for enemies still alive after the timer

Version note: Community-maintained objective reference reviewed 2026-08-12

13

Surveillance

Protect multiple station objects as each defence point activates.

Community tip

How the contract plays

  • Approach a defence objective to activate its attackers
  • Protect the object through the engagement
  • Repeat for every required point

Failure and pressure points

  • A required surveillance object is destroyed
  • Approaching the next point can start a new fight before the clone is reset
  • The protected objects create separate combat zones

Before accepting

  • Heal and reload before approaching the next objective
  • Learn the route between points before triggering another wave

Version note: Community-maintained objective reference reviewed 2026-08-12

14

Descent

Fight downward through a Bramfatura; the exact completion objective is shown by the current in-game contract.

Verified

How the contract plays

  • Descend through increasingly deep floors
  • Manage the changing technology curve and hostile population
  • Use the in-game objective and extraction state to decide how far to continue

Failure and pressure points

  • The official source does not publish one universal failure condition; follow the current contract UI
  • Depth changes enemy technology tiers
  • Extraction risk rises as the clone carries more loot and resources are consumed

Before accepting

  • Plan for a long operation rather than a single-room objective
  • Re-evaluate resources at the published technology breakpoints

Version note: Official 1.0: fewer enemies Official 1.0: Quasimorphs in the Bramfatura no longer pursue the clone immediately Official 1.0: nonlinear enemy technology progression, with notable changes around floors 1, 4, 7, and 10+

Named story contracts

Nine missions players search for by name

This is a quick identification index, not a spoiler dump. Open the Story Guide for route context and prerequisite details.

Civil Resistance · official patch fact

Manifesto

An official server-defence story mission. Official notes say the clone may evacuate if the server is destroyed rather than being forced into an immediate mission-failed exit.

Verified

Civil Resistance · community reference

From a Spark, a Flame

Community route reference: follows Manifesto and is associated with higher Civil Resistance reputation.

Community tip

Tezctlan · community reference

Poison Trial

Community route reference associated with Secret Data and the opening of the Tezctlan storyline.

Community tip

Xiomara · official patch fact

Laugh of Tonatiuh

Official notes record a corrected failure check involving Xiomara's death. They do not publish the full objective or reward.

Verified

AnCom · community reference

Community and Anarchy

Community route reference links this mission with Secret Data. Recent players flag it as a major preparation check rather than a routine contract.

Community tip

AnCom · community reference

Men in Black

Community route reference places this after Community and Anarchy and ties it to AnCom reputation.

Community tip

RealWare · community reference

Covert Operations Guide

Community route reference associates this RealWare mission with Secret Data. A grey start-button report exists only for an Early Access build.

Community tip

RealWare · official patch fact

Reap the Whirlwind

An official hotfix corrected a fourth-floor death softlock in this RealWare story mission. The public note does not disclose its full walkthrough.

Verified

Xiomara · community reference

Madness Put to Good Uses

A community-maintained Xiomara / Feathered Masks route reference. Its trigger chain contains major spoilers and is intentionally hidden here.

Community tip

References

  1. Steam 1.0 patch notesofficial announcement · checked 2026-08-12
  2. Steam Patch 1.0.1 recordofficial announcement · checked 2026-08-12
  3. Steam Patch 1.0.2 notesofficial announcement · checked 2026-08-20
  4. Quasimorph Wiki — Missionscommunity wiki · checked 2026-08-12