Rocket Troopers & Heavy Launcher Gunners
Identified Weapons: RPG-7, Devastation Heavy Launcher, H.F.C. Plasma Torpedo.
Lethal Risk: Fires high-explosive ordnance that detonates on impact, causing instant death or total multi-limb traumatic amputation regardless of ballistic armor rating.
Tactical Action: Must be eliminated on AP 1 with high-accuracy sniper fire, or severed from visual line of sight by immediately shutting the door frame.
Auto-Shotgunners & Taiga-24 Enforcers
Identified Weapons: Taiga-24, Striker-12, Bulldog Shotgun (1–4 tiles range).
Lethal Risk: Multi-pellet 12g bursts inflict massive stagger and compound bone fractures in tight hallways.
Tactical Action: Backstep to 5+ tiles; right-click closed door to waste their movement AP; fire AP slugs down the center tile.
Snipers & Buffalo DMR Marksmen
Identified Weapons: Buffalo DMR, SVD marksman rifle, Eagle Eye (8–12 tiles).
Lethal Risk: High-penetration thoracic punctures causing fatal arterial hemorrhages from outside your field of view.
Tactical Action: Break line of sight diagonally behind blast doors. Force them to advance into bottleneck chokepoints.
Flamethrowers & Toxic Acid Sprayers
Identified Weapons: Scorcher Flamethrower, Neurotoxin Spray, Acid canisters.
Lethal Risk: Ignites doorway tiles, prevents movement, and destroys dropped item loot crates.
Tactical Action: Snipe from range before they enter 3-tile spray cones. Never fight them inside confined elevator landings.
Standard Assault Troopers & Melee Thralls
Identified Weapons: Service pistols, basic SMGs, obsidian macuahuitls.
Lethal Risk: Low individual threat; dangerous only when swarming behind high-priority targets.
Tactical Action: Funnel through 1-tile bottlenecks; clean up with automatic fire or high-evasion melee strikes.