| Head | Neural Processors, Targeting HUDs, Cortex Bomb, Eye of Rarrug | Perception, Aim Speed, Vision Cone | Off-screen reconnaissance, critical hit calculation, self-destruct failsafes |
| Shoulder | Recoil Dampening Servos, Kinetic Micro-Buffers | Recoil Recovery, Heavy Weapon Aim | Suppression stabilization for machine guns and heavy autocannons |
| Hand | Hydraulic Grips, Subdermal Monoblades, Shock Conductors | Melee Damage, Reload Speed, Grip Retention | Weapon disarm prevention, CQC armor-piercing laceration |
| Thigh | Synthetic Muscle Bundles, Sprint Hydraulics | Stamina Efficiency, Movement AP | Rapid gap closing, repositioning between firing covers |
| Foot | Acoustic Dampening Soles, Steps of Grigenchosach | Acoustic Footprint, Hazard Traversal | Silent movement through glass/metal, acid and venom tile immunity |
| Body / Torso | Subdermal Ballistic Weave, Internal Defibrillators | Core Physical Armor Rating, Trauma Resistance | Prevents fatal one-shot chest collapses from high-caliber rifle rounds |
| Chest | Synthetic Bio-Filter Lungs, Plague of Balar | Gas Filtration, Hypoxia & Rot Resistance | Total immunity to toxic chemical clouds and airborne demonic contagion |
| Stomach | Blood Filtration Units, Gavvakh Bio-Converters | Metabolic Rate, Toxicity Threshold | Drug addiction elimination, demon flesh consumption damage scaling |
| Joint-Knee | Pneumatic Load Pivots, Kinetic Shock Absorbers | Max Carry Capacity, Fall / Blast Stagger | Offsets heavy rucksack encumbrance, negates explosive knockdowns |