Steam 1.0 · Start here

Quasimorph Beginner Guide

Your first job is not to find a perfect build. It is to read one contract correctly, risk gear you can replace, and leave before greed writes the mission report for you.

A five-step contract read

Make the first decision reversible

Use this order whenever a contract looks tempting but the cost is unclear. It is a decision aid, not a guaranteed build or success recipe.

  1. CHECK 1 / 5

    Choose the stable branch

    For this guide, use the Steam 1.0 release branch. Do not copy mission facts from Unstable Beta: the branch has no reviewed mission records here.

  2. CHECK 2 / 5

    Name the faction benefit

    Write down the faction relationship, Stock Exchange item, or story direction you actually want. A faction is a route choice, not a permanent best answer.

  3. CHECK 3 / 5

    Read the skull against your run

    Compare the mission's Solar System skull and tooltip with your current supplies and margin. The skull is a relative warning, not a public success formula.

  4. CHECK 4 / 5

    State the objective and failure

    Say what must be completed, what can fail the contract, and what the mission type expects. If any part is unknown, mark it as a check in-game.

  5. CHECK 5 / 5

    Price the retreat

    Before launch, decide which gear, cargo, implants, and time you can afford to lose. If extraction loss would end the run, choose a lower-risk contract.

LOAD

Before departure

  • Confirm Steam 1.0 / current patch
  • Read objective, failure text, and skull tooltip
  • Pick a faction/story reason
  • Set a loss limit for gear and cargo
READ

During the mission

  • Re-check the objective when the map changes
  • Treat unknown effects as unknown; inspect the UI
  • Keep a route back to extraction
  • Do not chase a reward past your loss limit
LEAVE

Before extraction

  • Objective is complete or the failure risk is rising
  • Compare remaining loot with the cost of staying
  • Protect irreplaceable-looking mission items
  • Extract when the run is good enough

Keep the pain useful

Four mistakes that waste a new run

These are reading failures, not a weapon tier list. Fixing them keeps the guide useful when balance changes.

01

Reading skulls as a guarantee

Patch 1.0.1 made skulls a clearer relative comparison across the Solar System. It did not publish a success formula. Objective, failure condition and what you carry still matter.

02

Accepting before naming the employer

The preparation screen now makes the benefiting faction clearer. Pause there: a contract is also a relationship and story decision, not only a loot room.

03

Taking gear you cannot emotionally lose

Steam's official loop is blunt: extraction keeps the haul; death loses what the mercenary carried. Build a replaceable working kit before testing treasure.

04

Staying after the run is already won

One more room has an invisible price: ammunition, medicine, time and a route back. Decide the exit condition before the first door opens.

Patch 1.0.4 & 1.0.2 · Verified Tactical Intel

A calmer first run starts in the inventory

Patch 1.0.2 added sorting, while Patch 1.0.4 overhauled corridor movement, ally swapping, and damage immunity tracking.

  1. Sort before you launch. Sorting is available in character inventory, the floor, containers and trade. Use it to spot an empty medical slot or a stack you meant to keep; it is housekeeping, not a combat advantage.
  2. Set Cryochamber filters before cargo fills up. Cryochamber sorting only handles perishables. When cargo is full, filters move matching items into the other tabs; they do not create storage space or rescue an already bad haul.
  3. Check Pelts like a hazard, not a trophy. Dog Pelts can infect. The patch notes do not publish a universal counterplay rule, so read the current item and status tooltips before carrying or using one.
  4. Take the kinder opening as breathing room. Starting supplies rose slightly and no-weapon starts are less likely. Treat that as a chance to learn extraction, not evidence that every early contract is safe.
  5. Use automatic ally swapping (Patch 1.0.4). If friendly PMC guards or drones block a tight 1-tile choke point, moving into their tile now automatically swaps positions with them—even if they stand on hazardous fire or acid tiles.
Quasimorph beginner guide: inventory sorting interface and container management in Patch 1.0.2
Official Patch 1.0.2 screenshot Patch 1.0.2 added sorting across inventory, floor, containers and trade windows. © Magnum Scriptum / HypeTrain Digital · official Patch 1.0.2 announcement

Practical raid survival

The four deadliest rookie killers & counterplay

In Quasimorph, 90% of beginner deaths come from status conditions rather than direct bullet damage. Carry the remedy before opening the door:

Arterial Bleeding

Threat: Depletes HP every AP spent. Running while bleeding causes rapid death within two turns.

Direct Counter: Bandages, Hemostatic Powder, or Medkits. Never advance into fog-of-war before clotting wounds.

Fractures & Amputations

Threat: A broken leg slows you to a crawl; a broken arm prevents firing 2-handed weapons or drastically degrades accuracy.

Direct Counter: Splints (Fixatives) + Morphine for pain shock. Retreat to elevator if your firing arm is crippled.

Infection & Toxicity

Threat: Untreated dog scratches, contaminated food, and Quasimorphic acid pool exposure build toxic poison levels.

Direct Counter: Sorbent, Antibiotics, Purified Water. Check Resistances panel for damage immunity thresholds.

Thermal & Fire Hazards

Threat: Fire ignites clothing and ammo, dealing continuous thermal damage and panicking the clone.

Direct Counter: Extinguish status immediately, keep fire-resistant armor, and never end turns standing on scorched tiles.

Where to go next

Use the site like a field desk

Historical release migration · 31 July 2026

The 1.0 save warning has a date

Saves from the former default branch were not compatible with 1.0, while saves from the pre-release Unstable Beta were compatible. That was a launch migration rule—not a promise that every future Beta save will move forward.

Video boundary: we did not find a complete, current Steam 1.0 tutorial from an official source. Release footage can show the game’s pace, but it cannot replace the current contract screen. The community guide below was published at launch, before Patch 1.0.1 and 1.0.2; use it for orientation, then let your installed build settle any mechanical disagreement.

Published 31 July 2026. It predates Patch 1.0.1 and 1.0.2, so verify UI, balance and item behavior in your current build.

Player blocked or saving data?

On larger screens, this primary privacy-enhanced player may load muted automatically unless reduced motion or Save-Data is enabled. If it is blocked, continue with the written guide on this page.

References

  1. Steam 1.0 release announcementofficial announcement · checked 2026-08-13
  2. Steam Patch 1.0.1 recordofficial announcement · checked 2026-08-12
  3. Steam Patch 1.0.2 notesofficial announcement · checked 2026-08-20
  4. Steam Patch 1.0.4 notesofficial announcement · checked 2026-09-13
  5. Player discussion — newcomer questionscommunity discussion · checked 2026-08-12
  6. Official Early Access trailerofficial youtube media · checked 2026-08-12